Shorthand writing on stylus keyboard
By Shumin Zhai, Per Ola Kristensson. International Conference on Human Factors in Computing Systems, 2003
317 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/ed2f96ebd67979da3f866d7458b1586eb444dbd8
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Patrick Baudisch
- Andrew D. Wilson
- Jacob O. Wobbrock
- Yang Li
- Per Ola Kristensson
- Richard E. Ladner
- Shaun K. Kane
- Shumin Zhai
In Human-Computer Interaction
- Patrick Baudisch
- Jacob O. Wobbrock
- Andrew D. Wilson
- Yang Li
- Per Ola Kristensson
- Richard E. Ladner
- Shaun K. Kane
- Shumin Zhai
Citations in the corpus
- SHARK2: a large vocabulary shorthand writing system for pen-based computers (2004, methodology): “An input system that uses the sokgraph approach was dubbed SHARK - SH orthand A ided R apid K eyboarding [27].”
- Lucid touch: a see-through mobile device (2007, background): “Although several soft keyboard designs have been proposed for stylus or single finger input [28, 31, 32], the ability of the LucidTouch to detect multiple points of contact suggests that better performance could be achieved.”
- Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes (2007, methodology): “Dynamic programming methods are computationally expensive and sometimes too flexible in matching [ 32 ], and although improvements in speed are possible [24], these improvements put the algorithms well beyond the reach of most UI designers and prototypers.”
- Long short term memory neural network for keyboard gesture decoding (2015, methodology): “Conventional methods for gesture typing such as shape matching [4] tend to be highly accurate on clean data, however they suffer heavily when the input gestures are noisy, or when they are segmented into multiple gestures.”
- Usable gestures for blind people: understanding preference and performance (2011, methodology): “Methods suggested by only one participant were: tapping out the dots of Braille characters, an on-screen Dvorak keyboard, Graffiti, and ShapeWriter ( a.k.a. SHARK) [30].”