Texture synthesis and the controlled generation of natural stimuli using convolutional neural networks

By Leon A. Gatys, Alexander S. Ecker, Matthias Bethge. 2015

132 citations recorded by the source corpus.

It is a long standing question how biological systems transform visual inputs to robustly infer high-level visual information. Research in the last decades has established that much of the underlying computations take place in a hierarchical fashion along the ventral visual pathway. However, the exact processing stages along this hierarchy are difficult to characterise. Here we present a method to generate stimuli that will allow a principled description of the processing stages along the ventral stream. We introduce a new parametric texture model based on the powerful feature spaces of convolutional neural networks optimised for object recognition. We show that constraining a spatial summary statistic over feature maps suffices to synthesise high-quality natural textures. Moreover we establish that our texture representations continuously disentangle high-level visual information and demonstrate that the hierarchical parameterisation of the texture model naturally enables us to generate novel types of stimuli for systematically probing mid-level vision.

Subfields: Computer Vision and Pattern Recognition, Generative Models

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Dacheng Tao
  3. Ming-Hsuan Yang
  4. Trevor Darrell
  5. Andrea Vedaldi
  6. Xiaogang Wang
  7. Jitendra Malik
  8. Andrew Zisserman

In Generative Models

  1. Eli Shechtman
  2. Andrea Vedaldi
  3. Jun-Yan Zhu
  4. Björn Ommer
  5. Alexei A. Efros
  6. Yoshua Bengio
  7. Aaron C. Courville
  8. Serge J. Belongie

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