Fundamentals of Game Design
By E. Adams. 2006
1,075 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/ebae6fb17c1f3c39209d7a220db8eb7a64575e50
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In Developmental and Educational Psychology
In Sociology and Political Science
Citations in the corpus
- Immersion revisited: A review of existing definitions of immersion and their relation to different theories of presence (2016, methodology): “Just as Adams and Rollings (2006) suggested that exhilarating plots are constituent to the experience of narrative immersion, so did Ryan (2003). She called temporal immersion the involvement brought about by the individual’s desire to learn what will happen next.”
- The Design, Play, and Experience Framework (2009, background): “That is, what choices the player can make in the game world and what ramifications those choices will have on the rest of the game (Adams & Rollings, 2007, p. 277).”
- Deep Reinforcement Learning with a Natural Language Action Space (2015, background): “to understand and respond to by typing or clicking text (Adams, 2014).”