ORRB - OpenAI Remote Rendering Backend

By Maciek Chociej, Peter Welinder, Lilian Weng. 2019

13 citations recorded by the source corpus.

We present the OpenAI Remote Rendering Backend (ORRB), a system that allows fast and customizable rendering of robotics environments. It is based on the Unity3d game engine and interfaces with the MuJoCo physics simulation library. ORRB was designed with visual domain randomization in mind. It is optimized for cloud deployment and high throughput operation. We are releasing it to the public under a liberal MIT license: this https URL .

Subfields: Artificial Intelligence, Computer Graphics and Computer-Aided Design, Computer Networks and Communications, ML Systems & Hardware

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Trevor Darrell
  3. Pieter Abbeel
  4. Sergey I. Nikolenko
  5. Abhinav Kumar Gupta
  6. Kristen Grauman
  7. Dhruv Batra
  8. Chelsea Finn

In Computer Graphics and Computer-Aided Design

  1. Sergey I. Nikolenko
  2. Angel X. Chang
  3. Manolis Savva
  4. Vladlen Koltun
  5. Jitendra Malik
  6. Dhruv Batra
  7. Andreas Geiger
  8. Jonathan T. Barron

In Computer Networks and Communications

  1. Sergey I. Nikolenko
  2. Jitendra Malik
  3. Vladlen Koltun
  4. Zsolt Kira
  5. Dhruv Batra
  6. Lilian Weng
  7. Devendra Singh Chaplot
  8. Philip H. S. Torr

In ML Systems & Hardware

  1. Sergey I. Nikolenko
  2. Vladlen Koltun
  3. Dhruv Batra
  4. Wojciech Zaremba

Citations in the corpus