ORRB - OpenAI Remote Rendering Backend
By Maciek Chociej, Peter Welinder, Lilian Weng. 2019
13 citations recorded by the source corpus.
We present the OpenAI Remote Rendering Backend (ORRB), a system that allows fast and customizable rendering of robotics environments. It is based on the Unity3d game engine and interfaces with the MuJoCo physics simulation library. ORRB was designed with visual domain randomization in mind. It is optimized for cloud deployment and high throughput operation. We are releasing it to the public under a liberal MIT license: this https URL .
Subfields: Artificial Intelligence, Computer Graphics and Computer-Aided Design, Computer Networks and Communications, ML Systems & Hardware
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Sergey Levine
- Trevor Darrell
- Pieter Abbeel
- Sergey I. Nikolenko
- Abhinav Kumar Gupta
- Kristen Grauman
- Dhruv Batra
- Chelsea Finn
In Computer Graphics and Computer-Aided Design
- Sergey I. Nikolenko
- Angel X. Chang
- Manolis Savva
- Vladlen Koltun
- Jitendra Malik
- Dhruv Batra
- Andreas Geiger
- Jonathan T. Barron
In Computer Networks and Communications
- Sergey I. Nikolenko
- Jitendra Malik
- Vladlen Koltun
- Zsolt Kira
- Dhruv Batra
- Lilian Weng
- Devendra Singh Chaplot
- Philip H. S. Torr
In ML Systems & Hardware
Citations in the corpus
- Habitat 2.0: Training Home Assistants to Rearrange their Habitat (2021, background): “PyBullet [38], MuJoCo [29], DART [39], ODE [40], PhysX/FleX [41, 42], and Chrono [43] are primarily physics engines with some level of rendering, while Magnum [44], ORRB [45], and PyRender [46] are primarily renderers.”
- Solving Rubik's Cube with a Robot Hand (2019, methodology): “When training vision models, ADR controls both the ranges of randomization in ORRB (i.e. light distance, material metallic and glossiness) and TensorFlow distortion operations (i.e. adding Gaussian noise and channel noise).”
- Synthetic Data for Deep Learning (2019, methodology): “ted cloud environments. ORRB has been used to train 10https://www.ros.org/ 38 (a) (b) (c) Figure 14: Sample images from robotic simulation environments: (a) VRGym [658]; (b) VRKitchen [192]; (c) ORRB [112]. Dactyl [432], a robotic hand for multi-nger small object manipulation developed by OpenAI; Da”