Solid texture synthesis from 2D exemplars

By Johannes Peter Kopf, Chi-Wing Fu, Daniel Cohen-Or, Oliver Deussen, Dani Lischinski, Tien-Tsin Wong. ACM Transactions on Graphics, 2007

308 citations recorded by the source corpus.

We present a novel method for synthesizing solid textures from 2D texture exemplars. First, we extend 2D texture optimization techniques to synthesize 3D texture solids. Next, the non-parametric texture optimization approach is integrated with histogram matching, which forces the global statistics of the synthesized solid to match those of the exemplar. This improves the convergence of the synthesis process and enables using smaller neighborhoods. In addition to producing compelling texture mapped surfaces, our method also effectively models the material in the interior of solid objects. We also demonstrate that our method is well-suited for synthesizing textures with a large number of channels per texel.

Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition

View Paper: https://www.semanticscholar.org/paper/e908f389f57304d05144ab0e1ff749c74b1dbb49

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computational Mechanics

  1. Wing Kam Liu
  2. Charles Han
  3. Rozenn Dahyot
  4. Niloy J. Mitra
  5. Tobias Ritschel
  6. Eitan Grinspun
  7. Dan B. Goldman
  8. Eli Shechtman

In Computer Graphics and Computer-Aided Design

  1. Niloy J. Mitra
  2. Eli Shechtman
  3. Charles Han
  4. Rozenn Dahyot
  5. Tobias Ritschel
  6. Eitan Grinspun
  7. Dan B. Goldman
  8. Eric Risser

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Eli Shechtman
  3. Ming-Hsuan Yang
  4. Dacheng Tao
  5. Xiaogang Wang
  6. Trevor Darrell
  7. Jitendra Malik
  8. Kaiming He

Citations in the corpus