Motivational Profiles of Sport Fans of Different Sports
By D. Wann, F. Grieve, Ryan K. Zapalac, D. Pease. Sport Marketing Quarterly, 2008
277 citations recorded by the source corpus.
The current investigation examined sport type differences in eight fan motives: escape, economic (i.e., gambling), eustress (i.e., positive arousal), self-esteem, group affiliation, entertainment, family, and aesthetics. Participants (final sample N = 886) completed a questionnaire packet assessing their level of fandom and motivation for consuming one of 13 target sports: professional baseball, college football, professional football, figure skating, gymnastics, professional hockey, boxing, auto racing, tennis, professional basketball, college basketball, professional wrestling, and golf. Sports were classified into three different dichotomies: individual (e.g., figure skating, golf) versus team (e.g., professional baseball, college basketball); aggressive (e.g., professional wrestling, professional football) versus nonaggressive (e.g., professional baseball, figure skating); and stylistic (e.g., figure skating, gymnastics) versus nonstylistic (e.g., professional hockey, tennis). In addition to differences in target sports (e.g., golf versus professional football), statistical analyses indicated a number of sport type differences. Aesthetic motivation was found to be particularly prominent in individual sports, while scores were greater for team sports in eustress, self-esteem, group affiliation, entertainment, and family. Aesthetic motivation scores were also high in nonaggressive sports, while economic, eustress, group affiliation, and entertainment were higher for team sports. Finally, aesthetic motivation was quite high for stylistic sports, while economic, eustress, self-esteem, group affiliation, entertainment, and family motivation scores were higher for nonstylis-tic sports. Only one motive, escape, was not found to differ in at least one sport type comparison. The discussion centers on potential explanations for the sport type differences as well as on marketing implications and suggestions for future research.
Subfields: Physical Therapy, Sports Therapy and Rehabilitation, Social Psychology
View Paper: https://www.semanticscholar.org/paper/e7c7eb175e64f3728f372e1b875c9924a0766384
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In Social Psychology
Citations in the corpus
- Factors Influencing eSports Viewership: An Approach Based on the Theory of Reasoned Action (2020, background): “For instance, figure skating and gymnastics are visually appealing because of the way athletes execute the movement (Wann et al., 2008).”
- Measuring the Motives of Sport Event Attendance: Bridging the Academic-Practitioner Divide to Understanding Behavior (2009, unknown): “This work reverses the micro trend in sport consumer research that has led to the proliferation of scales and items to measure a list of factors comprehensive enough to capture a wide variety of individual characteristics (Koo & Hardin, 2008; Wann et al., 2008; Won & Kitamura, 2007).”
- What is eSports and why do people watch it? (2017, background): “…shown to be of significant impact for viewing sports, and unlike other forms of emotional motivations, the escape motivation is less dependent on the actual outcome of the game (Gantz, 1981; Gantz and Wenner, 1991, 1995; Krohn et al., 1998; Wann, 1997; Wenner and Gantz, 1998; Wann et al., 2008).”