Affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors
By J. Marín-Morales, J. L. Higuera-Trujillo, Alberto Greco, J. Guixeres, Carmen Llinares, Enzo Pasquale Scilingo, M. Alcañiz, Gaetano Valenza. Scientific Reports, 2018
362 citations recorded by the source corpus.
Affective Computing has emerged as an important field of study that aims to develop systems that can automatically recognize emotions. Up to the present, elicitation has been carried out with non-immersive stimuli. This study, on the other hand, aims to develop an emotion recognition system for affective states evoked through Immersive Virtual Environments. Four alternative virtual rooms were designed to elicit four possible arousal-valence combinations, as described in each quadrant of the Circumplex Model of Affects. An experiment involving the recording of the electroencephalography (EEG) and electrocardiography (ECG) of sixty participants was carried out. A set of features was extracted from these signals using various state-of-the-art metrics that quantify brain and cardiovascular linear and nonlinear dynamics, which were input into a Support Vector Machine classifier to predict the subject’s arousal and valence perception. The model’s accuracy was 75.00% along the arousal dimension and 71.21% along the valence dimension. Our findings validate the use of Immersive Virtual Environments to elicit and automatically recognize different emotional states from neural and cardiac dynamics; this development could have novel applications in fields as diverse as Architecture, Health, Education and Videogames.
Subfields: Cognitive Neuroscience, Experimental and Cognitive Psychology, Social Psychology
View Paper: https://www.semanticscholar.org/paper/e7a33b0f8bef89823ecb84d74a629bca55aac129
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Citations in the corpus
- EEG-Based Emotion Recognition: A State-of-the-Art Review of Current Trends and Opportunities (2020, background): “[114] Happy, sad, fear, relaxation, disgust, rage 100 57 43 — [113] Arousal and valence (4 quadrants) 60 16 44 28.”