Ieee Transactions on Visualization and Computer Graphics 1 Efficient and Flexible Sampling with Blue Noise Properties of Triangular Meshes
By Massimiliano Corsini, Paolo Cignoni, Roberto Scopigno
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Citations in the corpus
- Learning Implicit Fields for Generative Shape Modeling (2018, methodology): “To compare with other methods that output point clouds, we first used Marching Cubes to obtain meshes from the 2563- voxelized models, then used Poisson-disk Sampling [10] to obtain 10000 points.”
- SUM: A Benchmark Dataset of Semantic Urban Meshes (2021, methodology): “We use Montecarlo sampling [44] to generate randomly uniform dense samples, and we further prune these samples according to Poisson distributions [45] and assign the colour via searching the nearest neighbour from the textures.”
- PU-GAN: A Point Cloud Upsampling Adversarial Network (2019, methodology): “On each patch, we further use Poisson disk sampling [5] to generate Q̂, which is a target point set of rN points on the patch.”
- Patch-Based Progressive 3D Point Set Upsampling (2018, methodology): “We use the Poisson-disk sampling [7] implemented in Meshlab [6] to sample input and ground truth point sets with the number of points ranging from 625 to 80000.”
- P2P-NET: Bidirectional Point Displacement Net for Shape Transform (methodology): “Given a set of 3D shapes, we convert them to surface samples with Poisson disk sampling [Corsini et al. 2012].”
- Differentiable surface splatting for point-based geometry processing (2019, methodology): “We use Poisson-disk sampling [Corsini et al. 2012] implemented in Meshlab [Cignoni et al. 2008] to sample 20K points per model as reference points, and create noisy input points by adding white Gaussian noise, then we compute the PCA normal [Hoppe et al. 1992] for both the reference and input…”