Representation Learning of Temporal Dynamics for Skeleton-Based Action Recognition
By Yong Du, Yun Raymond Fu, Liang Wang. 2016
147 citations recorded by the source corpus.
Subfields: Biomedical Engineering, Computer Vision and Pattern Recognition, Control and Systems Engineering
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Citations in the corpus
- Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks (2017, methodology): “[7, 6] first design an end-to-end hierarchical RNN architecture for skeleton based action recognition.”
- Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition (2016, methodology): “Human action recognition using 3D skeleton information is explored in different aspects during recent years [33–50].”
- Learning Regularity in Skeleton Trajectories for Anomaly Detection in Videos (2019, methodology): “[7] proposed to divide the skeleton joints into five parts, which are jointly modeled in a five-branch bidirectional neural network.”
- Learning Clip Representations for Skeleton-Based 3D Action Recognition (2018, methodology): “12%, which is similar to HBRNN-L [49].”
- Skeleton based action recognition using translation-scale invariant image mapping and multi-scale deep CNN (2017, background): “As for the 3D skeleton based action recognition problem, Recurrent Neural Networks (RNNs) have been widely adopted [8]–[14].”
- View Adaptive Neural Networks for High Performance Skeleton-Based Human Action Recognition (2018, background): “Usually, two of the views are used for training and the other one is used for testing [5], [47].”
- Skeleton boxes: Solving skeleton based action detection with a single deep convolutional neural network (2017, background): “Recently, 3D skeleton activity analysis has drawn great attentions [2–8].”