Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation: A Pilot Randomized Clinical Trial and Proof of Principle
By Gustavo Saposnik, R. Teasell, M. Mamdani, Judith Hall, W. McIlroy, D. Cheung, K. Thorpe, Leonardo G. Cohen, M. Bayley. Stroke, 2010
777 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Rehabilitation, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/db8eec8b094d54cb82a5cabc2dffcf8e9134ef33
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In Cognitive Neuroscience
In Rehabilitation
Citations in the corpus
- Rehabilitation of Motor Function after Stroke: A Multiple Systematic Review Focused on Techniques to Stimulate Upper Extremity Recovery (2016, positive): “Mirror therapy was described initially as a therapeutic modality for amputee’s phantom limb pain (Altschuler et al., 1999; Sathian et al., 2000).”
- Virtual Reality in Stroke Rehabilitation: A Meta-Analysis and Implications for Clinicians (2011, background): “…wk postintervention Yong et al (2010)25 Subacute 6 sessions FM, MFT, MAS Improvement in FM 12.2% (P 0.007), Motricity index 6.6% (P 0.031), and MAS 20.6% (P 0.32) Saposnik et al (2010)26 Subacute 8 sessions WMFT, BBT, SIS Improvement within VR group in WMFT (35.5%), BBT (26%), and grip strength (29”
- What Is the Evidence for Physical Therapy Poststroke? A Systematic Review and Meta-Analysis (2014, positive): “Training of the arm and hand in a virtual environment using computer technology which enables patients to interact with this environment and receive feedback about the performance of movements and activities [159,360] was investigated in 15 RCTs (N = 357, PEDro score range 3 [361–365] to 8 [366]) [3”