Beyond Edutainment: Exploring the Educational Potential of Computer Games
By Simon Egenfeldt-Nielsen. 2011
328 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/db0d131a8975919488b7e2a720afa50744fe6812
Citations in the corpus
- Are Games Effective Learning Tools? A Review of Educational Games (2018, unknown): “As Simon EgenfeldtNielsen outlined in his thesis (Egenfeldt-Nielsen, 2005), games did not fit into the one-hour lessons, into the single disciplinary focus or into the single-teacher model of traditional learning.”