Apparent ridges for line drawing

By Tilke Judd, Frédo Durand, Edward H. Adelson. ACM Transactions on Graphics, 2007

327 citations recorded by the source corpus.

Three-dimensional shape can be drawn using a variety of feature lines, but none of the current definitions alone seem to capture all visually-relevant lines. We introduce a new definition of feature lines based on two perceptual observations. First, human perception is sensitive to the variation of shading, and since shape perception is little affected by lighting and reflectance modification, we should focus on normal variation. Second, view-dependent lines better convey smooth surfaces. From this we define view-dependent curvature as the variation of the surface normal with respect to a viewing screen plane, and apparent ridges as the loci of points that maximize a view-dependent curvature. We present a formal definition of apparent ridges and an algorithm to render line drawings of 3D meshes. We show that our apparent ridges encompass or enhance aspects of several other feature lines.

Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition

View Paper: https://www.semanticscholar.org/paper/d7c05cd0dcf6d5d2beaeaed7ba011bf16536eb72

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computational Mechanics

  1. Marc Alexa
  2. Mathias Eitz
  3. Olga Sorkine-Hornung
  4. Daniel Cohen-Or

In Computer Graphics and Computer-Aided Design

  1. Marc Alexa
  2. Olga Sorkine-Hornung
  3. Daniel Cohen-Or

In Computer Vision and Pattern Recognition

  1. Mathias Eitz
  2. Marc Alexa
  3. Tamy Boubekeur
  4. Kristian Hildebrand
  5. Yi-Zhe Song
  6. Timothy M. Hospedales
  7. James Hays
  8. Tao A. Xiang

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