Online Reinforcement Learning for Real-Time Exploration in Continuous State and Action Markov Decision Processes
By Ludovic Hofer, Hugo Gimbert. 2016
5 citations recorded by the source corpus.
This paper presents a new method to learn online policies in continuous state, continuous action, model-free Markov decision processes, with two properties that are crucial for practical applications. First, the policies are implementable with a very low computational cost: once the policy is computed, the action corresponding to a given state is obtained in logarithmic time with respect to the number of samples used. Second, our method is versatile: it does not rely on any a priori knowledge of the structure of optimal policies. We build upon the Fitted Q-iteration algorithm which represents the $Q$-value as the average of several regression trees. Our algorithm, the Fitted Policy Forest algorithm (FPF), computes a regression forest representing the Q-value and transforms it into a single tree representing the policy, while keeping control on the size of the policy using resampling and leaf merging. We introduce an adaptation of Multi-Resolution Exploration (MRE) which is particularly suited to FPF. We assess the performance of FPF on three classical benchmarks for reinforcement learning: the "Inverted Pendulum", the "Double Integrator" and "Car on the Hill" and show that FPF equals or outperforms other algorithms, although these algorithms rely on the use of particular representations of the policies, especially chosen in order to fit each of the three problems. Finally, we exhibit that the combination of FPF and MRE allows to find nearly optimal solutions in problems where $\epsilon$-greedy approaches would fail.
Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Sergey Levine
- Joelle Pineau
- Doina Precup
- Pieter Abbeel
- Peter Henderson
- Yoshua Bengio
- Shixiang Shane Gu
- David Meger
In Computer Vision and Pattern Recognition
- Joelle Pineau
- Philip Bachman
- Doina Precup
- Riashat Islam
- David Meger
- Peter Henderson
- Luc Van Gool
- Andrew Zisserman
In Reinforcement Learning
- Sergey Levine
- Joelle Pineau
- David Meger
- Shixiang Shane Gu
- Doina Precup
- Pieter Abbeel
- Peter Henderson
- Scott Fujimoto
Citations in the corpus
- Deep Reinforcement Learning that Matters (2017, background): “In this view, evaluations can use the average cumulative rewards across the entire learning process (balancing exploration and exploitation) as in (Hofer and Gimbert 2016), or can possibly use offline evaluation as in (Mandel et al. 2016).”