OctoPocus: a dynamic guide for learning gesture-based command sets
By Olivier Bau, Wendy E. Mackay. ACM Symposium on User Interface Software and Technology, 2008
333 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/d7088b8102edc27106a0ad8cee9bc6c4845edfe9
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Kris Luyten
- Karin Coninx
- Jo Vermeulen
- Elise van den Hoven
- Mohan Kankanhalli
- Brian Y. Lim
- Tovi Grossman
In Human-Computer Interaction
- Ashraf Abdul
- Danding Wang
- Kris Luyten
- Karin Coninx
- Jo Vermeulen
- Elise van den Hoven
- Mohan Kankanhalli
- Brian Y. Lim
Citations in the corpus
- YouMove: enhancing movement training with an augmented reality mirror (2013, background): “Octopocus provides a dynamic, real-time guide for learning 2D stroke gestures [3].”
- Crossing the bridge over Norman's Gulf of Execution: revealing feedforward's true identity (2013, methodology): “Examples of sequential feedforward are the OctoPocus [1] and ShadowGuides [8] dynamic guides, the TVE and SpeakCup [30].”
- Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda (2018, background): “Other works explored how to de-sign for implicit interaction with sensing-based systems [14, 75, 86, 175], and help people predict what will happen through feedforward [12, 176].”