TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games

By Gabriel Synnaeve, Nantas Nardelli, Alex Auvolat, Soumith Chintala, Timothée Lacroix, Zeming Lin, Florian Richoux, Nicolas Usunier. 2016

112 citations recorded by the source corpus.

We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch [9]. This white paper argues for using RTS games as a benchmark for AI research, and describes the design and components of TorchCraft.

Subfields: Artificial Intelligence, Management Science and Operations Research, Reinforcement Learning, Game & Decision Theory

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Mohit Bansal
  2. Sergey Levine
  3. Jianfeng Gao
  4. Yoshua Bengio
  5. Trevor Darrell
  6. Ruslan Salakhutdinov
  7. Pieter Abbeel
  8. Kyunghyun Cho

In Management Science and Operations Research

  1. Shimon Whiteson
  2. Chelsea Finn
  3. Sergey Levine
  4. Christian Schröder de Witt
  5. Gregory Farquhar
  6. Yaodong Yang
  7. Hado van Hasselt
  8. Tabish Rashid

In Reinforcement Learning

  1. Sergey Levine
  2. Shimon Whiteson
  3. Pieter Abbeel
  4. Chelsea Finn
  5. Jakob N. Foerster
  6. Yuxi Li
  7. Abhinav Kumar Gupta
  8. Timothy P. Lillicrap

In Game & Decision Theory

  1. Shimon Whiteson
  2. Adam Lerer
  3. Gregory Farquhar
  4. Sergey I. Nikolenko
  5. Christian Schröder de Witt
  6. Jakob N. Foerster
  7. Nantas Nardelli
  8. Tim Rocktaschel

Citations in the corpus