Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport”
By Seth E. Jenny, D. Manning, Margaret C. Keiper, T. Olrich. 2017
503 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Gender Studies, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/d2cbb1f5216df34b22f29cfcb4d58858710baa71
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In Developmental and Educational Psychology
In Gender Studies
In Sociology and Political Science
Citations in the corpus
- Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play (2018, background): “…a genuine form of sport and of eSports players as athletes in popular culture (Jenny, Manning, Keiper, & Olrich, 2016). eSports include several components of traditional professional sports, such as fans, playoffs, uniforms, training, comebacks, and upsets (Segal, as cited in Jenny et al., 2016).”
- eSport vs. Sport: A Comparison of Spectator Motives (2018, unknown): “Defining eSport eSports are organized video game competitions, most often in the context of organized tournaments (Jenny et al., 2017).”