Towards the High-quality Anime Characters Generation with Generative Adversarial Networks
By Yanghua Jin, Jiakai Zhang, Minjun Li, Yingtao Tian, Huachun Zhu. 2017
Subfields: Generative Models
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Generative Models
- Yujiu Yang
- Weihao Xia
- Jing-Hao Xue
- Yujun Shen
- Bolei Zhou
- Daniel Cohen-Or
- Yulun Zhang
- Ming-Hsuan Yang
Citations in the corpus
- GAN Inversion: A Survey (2021, background): “In addition, some GAN inversion studies also use other datasets [50], [62], [77], [88], [89], [90] in their experiments, such as DeepFashion [91], [92], [93], AnimeFaces [79], and StreetScapes [94].”
- Closed-Form Factorization of Latent Semantics in GANs (2020, background): “They are trained on diverse datasets, including human faces (CelebA-HQ [15] and FF-HQ [16]), anime faces [14], scenes and objects (LSUN [26]), streetscapes [19], and ImageNet [5].”
- Unsupervised Discovery of Interpretable Directions in the GAN Latent Space (2020, unknown): “AnimeFaces dataset (Jin et al., 2017), containing 64 × 64 images.”
- Copyright in generative deep learning (2021, unknown): “With respect to GDL, it typically concerns the use of generated images (Tilson and Gelowitz, 2019), characters (Jin et al., 2017), or soundtracks 10 inside games; in these cases, all the conclusions drawn until now are still valid, and no additional considerations are required.”