Character-Based Interactive Storytelling
By M. Cavazza, Fred Charles, Steven J. Mead. IEEE Intelligent Systems, 2002
406 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Control and Systems Engineering
View Paper: https://www.semanticscholar.org/paper/ce91afdf69694bf661ad55f85f2911461ef8e932
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Mirella Lapata
- Li Dong
- Ratish Puduppully
- Ana Paiva
- Furu Wei
- Mohit Bansal
- Graham Neubig
- Luke S. Zettlemoyer
In Control and Systems Engineering
- Ana Paiva
- Li Dong
- Joost Broekens
- Koen V. Hindriks
- Mark Antonius Neerincx
- João Dias
- Frank Kaptein
- Cristina Conati
Citations in the corpus
- Data-to-text Generation with Entity Modeling (2019, background): “Modeling entities and their communicative actions has also been shown to improve system output in interactive storytelling (Cavazza et al., 2002; Cavazza and Charles, 2005) and dialogue generation (Walker et al., 2011).”
- FearNot! - An Experiment in Emergent Narrative (2005, background): “Virtual Storytelling (VS) has recently become an active research field in AI with enthusiastic researchers, active working groups and a growing community [6] [12] [13] [15] [16] [18].”
- The role of emotion in self-explanations by cognitive agents (2017, background): “In gaming and interactive storytelling [5, 35], having mechanisms to generate explanations of agent actions (the ”story”) could enhance the flexibility and appeal of the storyline.”
- Do You Get It? User-Evaluated Explainable BDI Agents (2010, background): “In gaming and interactive storytelling [6][7], having automatic mechanisms to generate explanations of agent actions (the ”story”) could enhance the flexibility and appeal of the storyline.”