Illusory ownership of a virtual child body causes overestimation of object sizes and implicit attitude changes
By Domna Banakou, Raphaela Groten, Mel Slater. Proceedings of the National Academy of Sciences of the United States of America, 2013
653 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/cdbbce65bd0b88fcd2385a1c8dc7ebf2197c5b58
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Mel Slater
- Tabitha C. Peck
- Parasuram D. Hanumanthu
- Domna Banakou
- Mar González-Franco
- Marc Erich Latoschik
- Mario Botsch
- Daniel Roth
In Social Psychology
- Mel Slater
- Tabitha C. Peck
- Parasuram D. Hanumanthu
- Mar González-Franco
- Domna Banakou
- Thomas D. Parsons
- Marc Erich Latoschik
- Mario Botsch
In Human-Computer Interaction
- Mel Slater
- Tabitha C. Peck
- Mar González-Franco
- Parasuram D. Hanumanthu
- Domna Banakou
- Marc Erich Latoschik
- Mario Botsch
- Daniel Roth
Citations in the corpus
- The Ethics of Realism in Virtual and Augmented Reality (2020, background): “For example, adults can have the illusion of having a child body (Banakou et al., 2013), or white people a black body (Peck et al., 2013; Banakou et al., 2016), and these experiences change the participants—for example parents changing their behavior toward their children (Hamilton-Giachritsis et…”
- Virtual Embodiment of White People in a Black Virtual Body Leads to a Sustained Reduction in Their Implicit Racial Bias (2016, methodology): “Participants were required to imagine that they were the person shown in a picture and describe how they might experience an event as that person, their emotions, thoughts and feelings, based on the method described by Ames et al. (2008).”
- The effect of avatar realism in immersive social virtual realities (2017, background): “…explored include change of gender [Slater et al. 2010], posture [De la Peña et al. 2010], figure [Normand et al. 2011], skin color [Peck et al. 2013], age and size [Banakou et al. 2013], or degree of realism and anthropomorphism [Latoschik et al. 2016; Lugrin et al. 2015; Roth et al. 2016a].”
- Virtual Reality for Enhanced Ecological Validity and Experimental Control in the Clinical, Affective and Social Neurosciences (2015, background): “Likewise, in an age-related study Banakou et al. (2013) investigated the relationship between implicit attitudes and embodiment in adult participants that were immersed in virtual child bodies.”
- The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response (2018, background): “Changing the visual and behavioral characteristic of a user’s avatar will potentially also change the behavior [21], attitude [4, 35], and emotional involvement [14] of the user in control of the avatar.”
- Avatar Embodiment. Towards a Standardized Questionnaire (2018, background): “…elicited in look-alike or gender/race consistent self-avatars, but is also possible with avatars of a different gender (Kilteni et al., 2013), shape (Yee et al., 2009; Normand et al., 2011; Kilteni et al., 2012b; Won et al., 2015), racial group (Peck et al., 2013), or age (Banakou et al., 2013).”
- Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect (2019, result): “…and supported, these tests have not provided consistent evidence for the effect, with some studies unable to replicate the effect at all (Kaye, Pennington, & McCann, 2018; Sylvia et al., 2014) while others find medium-to-large effects sizes (Banakou, Groten, & Slater, 2013; Guegan et al., 2016).”