Learning What and Where to Draw

By Scott E. Reed, Zeynep Akata, Santosh Mohan, Samuel Tenka, Bernt Schiele, Honglak Lee. 2016

641 citations recorded by the source corpus.

Generative Adversarial Networks (GANs) have recently demonstrated the capability to synthesize compelling real-world images, such as room interiors, album covers, manga, faces, birds, and flowers. While existing models can synthesize images based on global constraints such as a class label or caption, they do not provide control over pose or object location. We propose a new model, the Generative Adversarial What-Where Network (GAWWN), that synthesizes images given instructions describing what content to draw in which location. We show high-quality 128 x 128 image synthesis on the Caltech-UCSD Birds dataset, conditioned on both informal text descriptions and also object location. Our system exposes control over both the bounding box around the bird and its constituent parts. By modeling the conditional distributions over part locations, our system also enables conditioning on arbitrary subsets of parts (e.g. only the beak and tail), yielding an efficient interface for picking part locations.

Subfields: Computer Vision and Pattern Recognition, Generative Models

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The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Dacheng Tao
  3. Ming-Hsuan Yang
  4. Trevor Darrell
  5. Xiaogang Wang
  6. Jitendra Malik
  7. Bernt Schiele
  8. Andrea Vedaldi

In Generative Models

  1. Jun-Yan Zhu
  2. Richard Zhang
  3. Eli Shechtman
  4. Stefano Ermon
  5. Tianfu Wu
  6. Alexei A. Efros
  7. Dacheng Tao
  8. Yoshua Bengio

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