Topobo: a constructive assembly system with kinetic memory
By Hayes Raffle, Amanda J. Parkes, Hiroshi Ishii. International Conference on Human Factors in Computing Systems, 2004
544 citations recorded by the source corpus.
Subfields: Biomedical Engineering, Cognitive Neuroscience, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/ca0f584a669ec8560e4d08834e0ef2a139327033
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Biomedical Engineering
In Cognitive Neuroscience
In Human-Computer Interaction
- Paul Marshall
- Hiroshi Ishii
- Kenneth P. Fishkin
- Kasper Hornbæk
- David Lakatos
- Jean-Baptiste Labrune
- Leonardo Bonanni
- Ehud Sharlin
Citations in the corpus
- The tangible user interface and its evolution (2008, background): “The Tangible Media Group is exploring the new genre of TUIs that incor 36 June 2008/Vol. 51, No. 6 COMMUNICATIONS OF THE ACM porates actuation mechanisms to realize kinetic memory for educational toys like Curlybot [1] and Topobo [7].”
- Exploring the use of tangible user interfaces for human-robot interaction: a comparative study (2008, background): “[21] allows kids to assemble static and motorized plastic”
- Do tangible interfaces enhance learning? (2007, methodology): “An example of a novel expressive tangible system is Raffle, Parkes and Ishii’s [40] Topobo system.”
- Radical atoms: beyond tangible bits, toward transformable materials (2012, background): “Curlybot [7] and Topobo [8] are examples of toys that distill ideas relating to gesture, form, dynamic movement, physics, and storytelling.”
- A taxonomy for and analysis of tangible interfaces (2004, background): “’’ This paper, building on others of a similar spirit [18, 26, 46], aroused great interest in the research community—‘‘CiteSeer’’ has 190 citations for the TUI paper alone [12].”
- Shape-changing interfaces: a review of the design space and open research questions (2012, methodology): “Both Kinematics [32] and Topobo [39] allow users to construct different shape-changing kinetic structures through assembling parts.”