Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes
By R. Vertegaal, R. Slagter, G. C. D. Veer, Anton Nijholt. International Conference on Human Factors in Computing Systems, 2001
455 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/c84e4b775f977fbd4e8a5146133756308426a823
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Mel Slater
- Maja Pantic
- Bilge Mutlu
- Hiroshi Ishiguro
- Alessandro Vinciarelli
- Hervé Bourlard
- Shree K. Nayar
- Brian Scassellati
In Social Psychology
- Brian Scassellati
- Henny Admoni
- Mel Slater
- Maja Pantic
- Bilge Mutlu
- Hiroshi Ishiguro
- Alessandro Vinciarelli
- Shree K. Nayar
In Human-Computer Interaction
- Mel Slater
- M. Sasse
- Maja Pantic
- Bilge Mutlu
- Hiroshi Ishiguro
- Alessandro Vinciarelli
- Norihiro Hagita
- Brian Scassellati
Citations in the corpus
- Social signal processing: Survey of an emerging domain (2009, background): “sis [199] (see [81][215] for extensive surveys on face detection techniques).”
- Gaze locking: passive eye contact detection for human-object interaction (2013, background): “We use it to seek information (e.g., to see how something we say is received) and regulate interaction (e.g., by signaling when it is someone else’s turn to speak), among other uses [1, 19, 40].”
- Social eye gaze in human-robot interaction (2017, background): “Similarly, when someone is speaking, they are often looking at the target of their speech (77% of the time) (Vertegaal, Slagter, Veer, & Nijholt, 2001), though listener-directed gaze can occur significantly less frequently than speaker-directed gaze (Cook, 1977).”
- Footing in human-robot conversations: How robots might shape participant roles using gaze cues (2009, background): “Conversations with more than two participants also involve “side participants” who are the “unaddressed recipients” of the speech at that moment [11,19,43].”
- The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment (2003, background): “RELATED WORK ON SOCI AL RESPONSES TO AVATARS AND AGENTS WI TH DI FFERI NG LEVELS OF REALISM Social responses to virtual humans have been studied in contexts ranging from small-group interactions in shared VEs [7] [21], to interactions with interface agents capable of gaze behavior [26], to fully emb”