Coherence and Flexibility in Dialogue Games for Argumentation
By Henry Prakken. Journal of Logic and Computation, 2005
356 citations recorded by the source corpus.
Subfields: Artificial Intelligence
View Paper: https://www.semanticscholar.org/paper/c710350e0948561787bebdfffb6c1b2842db99b3
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Sanjay Modgil
- Henry Prakken
- John Lawrence
- Chris Reed
- Madalina Croitoru
- Abdallah Arioua
- Douglas Walton
- Thomas F. Gordon
Citations in the corpus
- A dialogue system specification for explanation (2011, background): “Many formal dialogue systems have been built (Bench-Capon 2003; Prakken 2005, 2006 ), and through their applications (Verheij 2003), we are getting a much better idea of the general requirements for such systems, and how to build them.”
- Formalizing Explanatory Dialogues (2015, methodology): “2See [18] for a full description of the protocol.”
- The Carneades model of argument and burden of proof (2007, background): “Finally, Prakken et al. [33] modified a persuasion dialogue game [31] to allow for debates on who has the burden of proof.”
- Reasoning about preferences in argumentation frameworks (2009, background): “…models have provided foundations for formalisation of argumentation-based dialogues [5], where, for example, one agent seeks to persuade another to adopt a belief it does not already hold to be true [33], or when agents deliberate about what actions to execute [21], or negotiate over resources [4].”
- Argument Mining: A Survey (2020, methodology): “Conflicting elements in an opinion tree are then used to generate a “conflict tree”, similar to the dialectical trees (Prakken 2005) used traditionally in defeasible argumentation (Pollock 1987).”