Character controllers using motion VAEs

By Hung Yu Ling, Fabio Zinno, George Cheng, Michiel van de Panne. ACM Transactions on Graphics, 2020

320 citations recorded by the source corpus.

A fundamental problem in computer animation is that of realizing purposeful and realistic human movement given a sufficiently-rich set of motion capture clips. We learn data-driven generative models of human movement using autoregressive conditional variational autoencoders, or Motion VAEs. The latent variables of the learned autoencoder define the action space for the movement and thereby govern its evolution over time. Planning or control algorithms can then use this action space to generate desired motions. In particular, we use deep reinforcement learning to learn controllers that achieve goal-directed movements. We demonstrate the effectiveness of the approach on multiple tasks. We further evaluate system-design choices and describe the current limitations of Motion VAEs.

Subfields: Computer Vision and Pattern Recognition, Control and Systems Engineering

View Paper: https://www.semanticscholar.org/paper/c3adba29b9ff94a97d56a21003df333ccfc25e08

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In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Jitendra Malik
  3. Ming-Hsuan Yang
  4. Dacheng Tao
  5. Xiaogang Wang
  6. Trevor Darrell
  7. Andrew Zisserman
  8. Andrea Vedaldi

In Control and Systems Engineering

  1. Sergey Levine
  2. Pieter Abbeel
  3. Chelsea Finn
  4. Xue Bin Peng
  5. C. Karen Liu
  6. Tao Chen
  7. Vikash Kumar
  8. Leonidas J. Guibas

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