Gamification and student motivation
By Patrick Buckley, Elaine Doyle. Interactive Learning Environments, 2016
787 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Social Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/c3627ebee2c21c9589ed68cb9843b66ba2ec912e
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In Developmental and Educational Psychology
In Social Psychology
In Sociology and Political Science
Citations in the corpus
- Gamification in Science Education. A Systematic Review of the Literature (2021, background): “Gamification is characterized by integrating design elements or activity formats associated with games into an educational context, whether digitally or not [32].”
- Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021, background): “Gamification is a process whose objective is to increase extrinsic and intrinsic motivation and get people involved in the task through ludic activities [11].”