Holographic near-eye displays for virtual and augmented reality
By Andrew Maimone, A. Georgiou, J. Kollin. ACM Transactions on Graphics, 2017
691 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Media Technology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/c30638f2ba883af9794cf822e298713277cf9359
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In Media Technology
Citations in the corpus
- Advanced liquid crystal devices for augmented reality and virtual reality displays: principles and applications (2022, methodology): “Due to the excellent light modulation ability, both amplitude and phase-only LCoS devices are important light engines for AR/VR applications 91,92 .”
- Neural holography with camera-in-the-loop training (2020, methodology): “Sur-prisingly, we find that this trivial approach achieves the best image quality compared with other iterative methods, such as Gerchberg– Saxton and Wirtinger Holography, and direct methods, such as double phase–amplitude coding (DPAC) [Maimone et al. 2017].”