How to Make the Perfect Fireworks Display: Two Strategies for Hanabi
By C. Cox, J. De Silva, Philip DeOrsey, Franklin Kenter, Troy Retter, Josh Tobin. 2015
46 citations recorded by the source corpus.
Subfields: Computer Networks and Communications
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Networks and Communications
- Jakob N. Foerster
- Michael H. Bowling
- Shimon Whiteson
- Julian Togelius
- Neil Burch
- Iain Dunning
- James Goodman
- Matthew Botvinick
Citations in the corpus
- Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning (2018, background): “Encoding schemes similar to the hat game essentially solves the 5-player case (Cox et al., 2015), but only achieve 17.8 points in the two-player setting (Bouzy, 2017).”
- I See What You See: Integrating Eye Tracking into Hanabi Playing Agents (2018, background): “Cox et al. (2015) have devised a logical/mathematical protocol to convey a large amount of information using the limited communication Hanabi allows, scoring close to a perfect score in most games.”
- Re-determinizing Information Set Monte Carlo Tree Search in Hanabi (2019, methodology): “2015 [22] have a very different approach that uses hat-guessing to pass on information to other players.”
- Evolving Agents for the Hanabi 2018 CIG Competition (2018, unknown): “[13].”
- Diverse Agents for Ad-Hoc Cooperation in Hanabi (2019, methodology): “On the other hand, a pool of very high-performing self-play agents with sophisticated conventions (such as the ones developed in [20], [21] or learned by Reinforcement Learning in [8], [18]) might resemble more a puzzle-solving challenge where the exact convention in use must be identified to…”
- Hanabi is NP-complete, Even for Cheaters who Look at Their Cards (2016, background): “Most of the existing research [7, 21] proposes different strategies so that players can share information and collectively play as many cards as possible.”
- Evaluating and modelling Hanabi-playing agents (2017, methodology): “Cox [16] derives strategies for the game of Hanabi using the hat guessing game as inspiration.”
- Implicit Communication of Actionable Information in Human-AI teams (2019, background): “For example, Bouzy [8] and Cox et al. [23] use ideas from hat guessing games to get near-optimal scores.”