Game Design Workshop: Designing, Prototyping, and Playtesting Games
By Tracy Fullerton, Chris Swain, S. Hoffman. 2004
363 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/c0ad27c73005e1c63f37541a61f09f4fad531a09
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Citations in the corpus
- Heuristic evaluation for games: usability principles for video game design (2008, background): “Unlike playtesting [13], they do not need user participation, so they can be carried out with early mockups (as well as with functional prototypes).”