MoHex 2.0: A Pattern-Based MCTS Hex Player
By Shih-Chieh Huang, Broderick Arneson, Ryan B. Hayward, Martin Müller, Jakub Pawlewicz. 2013
54 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Economics and Econometrics, Sociology and Political Science, Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- David Barber
- Zheng Tian
- Thomas W. Anthony
- Andrew Jones
- Hector Geffner
- James Goodman
- Yoshua Bengio
- Kyunghyun Cho
In Economics and Econometrics
- David Barber
- Zheng Tian
- Thomas W. Anthony
- James Goodman
- Hector Geffner
- Noah D. Goodman
- Eric Zelikman
- Byron Boots
In Reinforcement Learning
Citations in the corpus
- Thinking Fast and Slow with Deep Learning and Tree Search (2017, background): “MOHEX [8] is the state-of-the-art Hex player; versions of it have won every Computer Games Olympiad Hex tournament since 2009.”
- Scaling Scaling Laws with Board Games (2021, background): “In fact, despite sustained attention from games researchers [19]–[21], computers only surpassed human-level play at large board sizes in 2020 [22].”