Immersive virtual environments versus physical built environments: A benchmarking study for building design and user-built environment explorations
By Arsalan Heydarian, João Carneiro, D. Gerber, B. Becerik-Gerber, Timothy Hayes, Wendy Wood. 2015
346 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Geology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/befaa4d9b7df18eebdd5aa992adb7bb7fea705d7
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Citations in the corpus
- An exploratory study of perceived safety in a neighborhood park using immersive virtual environments (2018, background): “IVEs–as an alternative to conventional presentation methods–evoke a high degree of realism and/or presence (Slater, 2009; Kim et al., 2012; Heydarian et al., 2015; J. W. Smith, 2015).”