The VR Book: Human-Centered Design for Virtual Reality
By J. Jerald. 2015
995 citations recorded by the source corpus.
Subfields: Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/bca78408dcaf782687df1368a3147c50f10d7e94
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Human-Computer Interaction
- Ali Arya
- Niels Henze
- Valentin Schwind
- Nico Haas
- Anthony Scavarelli
- Pascal Knierim
- Robert J. Teather
- A. Hamad
Citations in the corpus
- Using Presence Questionnaires in Virtual Reality (2019, background): “In doing so, the person has to re-orientate in the real-world which causes a so-called “break-in-presence (BIP)” [11].”
- Virtual reality and augmented reality in social learning spaces: a literature review (2020, background): “…AR are defined as the following: • Virtual Reality (VR) : “an artificial environment which is experienced through sensory stimuli (such as sights and sounds) provided by a computer and in which one’s actions partially determine what happens in the environ-ment” (Jerald 2015; Merriam-Webster, n.d.).”
- State of the art of virtual reality technology (2016, background): “The VR Book by Jerald [23] tries to focus on both technology and HCI.”