TORCS, The Open Racing Car Simulator
By E. Espié, Christophe Guionneau, Bernhard Wymann, Christos Dimitrakakis, Rémi Coulom, Andrew Sumner. 2005
519 citations recorded by the source corpus.
Subfields: Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Reinforcement Learning
- Sergey Levine
- Pieter Abbeel
- Yuxi Li
- Chelsea Finn
- Shimon Whiteson
- Marc G. Bellemare
- Abhinav Kumar Gupta
- Timothy P. Lillicrap
Citations in the corpus
- Asynchronous Methods for Deep Reinforcement Learning (2016, methodology): “We performed further comparisons using the TORCS 3D car racing simulator (Wymann et al., 2013).”
- Programmatically Interpretable Reinforcement Learning (2018, methodology): “We use N DPS to generate controllers for cars in The Open Racing Car Simulator (T ORCS ) (Wymann et al., 2014).”
- The Hanabi Challenge: A New Frontier for AI Research (2019, background): “thms [26] demonstrates stability, scalability and good performance on a range of singleagent tasks, including the suite of games from the Arcade Learning Environment [21], the TORCS driving simulator [27], and 3D rst-person environments [28]. In the original implementation, the policy is represented”
- CARLA: An Open Urban Driving Simulator (2017, methodology): “Open-source racing simulators such as TORCS [28] do not present the com-1st Figure 1: A street in Town 2, shown from a third-person view in four weather conditions.”
- IQA: Visual Question Answering in Interactive Environments (2017, background): “Several of these are also interactive making them suitable to learn con-trol, including [5, 30, 35, 39, 72].”
- MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments (2017, methodology): “The TORCS (Wymann et al., 2014) and CARLA (Dosovitskiy et al., 2017) simulators have been used to study autonomous driving policies.”
- Visual Semantic Planning Using Deep Successor Representations (2017, background): “A common treatment is to use simulation as mental rehearsal before real-world deployment [4, 21, 26, 53, 54].”
- Teaching UAVs to Race: End-to-End Regression of Agile Controls in Simulation (2017, methodology): “[4] use TORCS (The Open Racing Car Simulator) [45] to train a DNN to drive at casual speeds through a course and properly pass or follow other vehicles in its lane.”
- Teaching UAVs to Race Using UE4Sim (2017, methodology): “[4] uses TORCS (The Open Racing Car Simulator) [43] to train a DNN to drive at casual speeds through a course and properly pass or follow other vehicles in its lane.”
- LGSVL Simulator: A High Fidelity Simulator for Autonomous Driving (2020, background): “Some of the earlier simulators [14], [15] run autonomous vehicles in virtual environments, but lack important features such as support for different sensors and simulating pedestrians.”
- TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviors (2021, background): “Researchers have leveraged racing games [41, 33] and developed higher fidelity simulators [19, 4] to train and evaluate self-driving systems.”