MazeBase: A Sandbox for Learning from Games

By Sainbayar Sukhbaatar, Arthur Szlam, Gabriel Synnaeve, Soumith Chintala, Rob Fergus. 2015

80 citations recorded by the source corpus.

This paper introduces MazeBase: an environment for simple 2D games, designed as a sandbox for machine learning approaches to reasoning and planning. Within it, we create 10 simple games embodying a range of algorithmic tasks (e.g. if-then statements or set negation). A variety of neural models (fully connected, convolutional network, memory network) are deployed via reinforcement learning on these games, with and without a procedurally generated curriculum. Despite the tasks' simplicity, the performance of the models is far from optimal, suggesting directions for future development. We also demonstrate the versatility of MazeBase by using it to emulate small combat scenarios from StarCraft. Models trained on the MazeBase version can be directly applied to StarCraft, where they consistently beat the in-game AI.

Subfields: Artificial Intelligence, Sociology and Political Science, Reinforcement Learning

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Mohit Bansal
  3. Yoshua Bengio
  4. Jianfeng Gao
  5. Ruslan Salakhutdinov
  6. Luke S. Zettlemoyer
  7. Percy Liang
  8. Kyunghyun Cho

In Sociology and Political Science

  1. Arthur Szlam
  2. Rob Fergus
  3. Sainbayar Sukhbaatar
  4. Haonan Yu
  5. Wei Xu
  6. Joelle Pineau
  7. Nantas Nardelli
  8. Amy Zhang

In Reinforcement Learning

  1. Sergey Levine
  2. Pieter Abbeel
  3. Shimon Whiteson
  4. Yoshua Bengio
  5. Joelle Pineau
  6. Chelsea Finn
  7. Honglak Lee
  8. Doina Precup

Citations in the corpus