Systematic review of serious games for medical education and surgical skills training
By Maurits Graafland, J. Schraagen, Marlies P. Schijven. British Journal of Surgery, 2012
643 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Physiology, Surgery
View Paper: https://www.semanticscholar.org/paper/b618635f70b7d880ea7ae9f8a02e3b703023fed6
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Esther Z. Barsom
- Marlies P. Schijven
- Maurits Graafland
- Ariel Cortes
- Iouri Gorbanev
- Oscar Mauricio Muñoz
- Rafael A. Gonzalez
- Sandra Agudelo-Londoño
In Physiology
In Surgery
Citations in the corpus
- Using Technology to Meet the Challenges of Medical Education. (2015, background): “The so-called “serious” games provide training tools that provide challenging stimulating environments, and are often used for training for future surgeons (8, 9, 10).”
- Systematic review on the effectiveness of augmented reality applications in medical training (2016, positive): “computer-enhanced training have been reported [6].”
- A systematic review of serious games in medical education: quality of evidence and pedagogical strategy (2018, background): “Trial and error in games has no fatal consequences, and it serves to build up professional skills and team work [3,11].”