Action Recognition from Arbitrary Views using 3D Exemplars
By Daniel Weinland, Edmond Boyer, Rémi Ronfard. 2007
519 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Biomedical Engineering, Computer Vision and Pattern Recognition
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Luc Van Gool
- Mubarak Shah
- Cordelia Schmid
- Bernt Schiele
- Hossein Rahmani
- Trevor Darrell
- Yu Qiao
- Juergen Gall
In Biomedical Engineering
- Hossein Rahmani
- Ajmal Saeed Mian
- Mubarak Shah
- Zhuolin Jiang
- Jingjing Zheng
- Liliana Lo Presti
- Marco La Cascia
- Xiaogang Wang
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Xiaogang Wang
- Dacheng Tao
- Trevor Darrell
- Jitendra Malik
- Andrew Zisserman
- Ming-Hsuan Yang
- Cordelia Schmid
Citations in the corpus
- UCF101: A Dataset of 101 Human Actions Classes From Videos in The Wild (2012, background): “…action recognition datasets suffer from two disadvantages: 1) The number of their classes is typically very low compared to the richness of performed actions by humans in reality, e.g. KTH [11], Weizmann [3], UCF Sports [10], IXMAS [12] datasets includes only 6, 9, 9, 11 classes respectively.”
- HMDB: A large video database for human motion recognition (2011, background): “State-of-the-art performance on these datasets is now near ceiling and thus there is a need for the design and creation of new benchmarks.”
- Histogram of Oriented Principal Components for Cross-View Action Recognition (2014, background): “Since HOPC and STK-Distribution capture complimentary information, their combination significantly improves classification accuracy which is over 22% higher than the nearest competitor on both datasets.”
- HOPC: Histogram of Oriented Principal Components of 3D Pointclouds for Action Recognition (2014, methodology): “Some methods infer the 3D scene structure and use geometric transformations to achieve view invariance [5, 9, 15, 26, 39].”
- Unstructured human activity detection from RGBD images (2011, methodology): “We have also made the dataset and code available open-source at: http://pr.cs.cornell.edu/humanactivities”
- Discriminative virtual views for cross-view action recognition (2012, background): “…three-dimensional scene structure so that the derived action descriptors can be adapted from one view to another through geometric reasoning [29, 26, 15, 10, 4], while another is to search for spatio-temporal features of a video sequence that are insensitive to changes in view angle [17, 21,…”
- Cross-View Action Recognition via Transferable Dictionary Learning (2016, methodology): “For example, a binary motion energy image was introduced in [6] and [43] by aggregating differences of silhouettes between subsequent frames of an action video.”
- Learning View-Invariant Sparse Representations for Cross-View Action Recognition (2013, methodology): “We evaluated our approach for both cross-view and multi-view action recognition on the IXMAS multi-view dataset [28].”
- MuHAVi: A Multicamera Human Action Video Dataset for the Evaluation of Action Recognition Methods (2010, methodology): “Later, they [12] proposed an exemplar based HMM method that also works with one test camera, where human pose estimations are combined probabilistically to recognize the action.”
- Learning a Deep Model for Human Action Recognition from Novel Viewpoints (2016, methodology): “To overcome this problem, some techniques infer 3D scene structure and use geometric transformations to achieve view invariance [3], [24], [25], [26], [27], [28], [29], [30], [31], [32].”
- View-Invariant Action Recognition Using Latent Kernelized Structural SVM (2012, methodology): “Some existing approaches address the view-invariant action recognition by using epipolar geometry [6] [7] or a full 3D reconstruction [8] [9].”
- Cross-view action recognition via view knowledge transfer (2011, methodology): “We test our approach on the IXMAS multi-view action data set [ 6 ] which contains eleven daily-live actions.”
- Recognizing realistic actions from videos “in the wild” (2009, unknown): “Local Motion Features: Since the bag of video-words (BOV) approach does not require background subtraction and object tracking [ 3 , 5], and can cope with certain camera motion and illumination changes, it is receiving increasing attention in generic action recognition [8,9,10, 11,12,29].”
- Deep multi-view learning methods: A review (2021, background): “WVU [204] Video 4 10 650 2011 Ten kinds of human actions captured by 8 embedded camera networks; Complete overlapping coverage is provided for 8 different perspectives/views; IXMAS[205] Video 5 10 1,320 2007 It is a video dataset containing 11 human actions, the actions of each category is conducted”
- Reshaping Visual Datasets for Domain Adaptation (2013, background): “Instead, standard image/video collection is a product of trying to ensure coverage of the target category labels on one hand, and managing resource availability on the other.”
- Dense Trajectories and Motion Boundary Descriptors for Action Recognition (2013, methodology): “IXMAS 10 (Weinland et al, 2007) is a dataset recorded by cameras from five different viewpoints, as shown in the fifth row of Figure 8.”
- A survey of video datasets for human action and activity recognition (2013, background): “Finally, Section 5 presents the conclusion of this survey.”