Brains, behavior, and robotics
By James S. Albus. 1981
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Peter Stone
- Shimon Whiteson
- Matthew E. Taylor
- Sergey Levine
- J. Urgen Schmidhuber
- Pieter Abbeel
- Csaba Szepesvari
- Yoshua Bengio
Citations in the corpus
- Fitted Q-Learning for Relational Domains (2020, methodology): “While the original method (Albus 1981) also used Bellman error to identify the tiles, it was a heuristic based method.”
- Adaptive Tile Coding for Value Function Approximation (2007, methodology): “We contribute an adaptive method for tile coding (Albus 1981), a simple, computationally efficient function approximator that has enjoyed broad empirical success (Sutton 1996; Stone, Sutton, &Kuhlmann 2005).”
- Algorithms for Reinforcement Learning (2010, background): “Another choice that leads to binary features is tile coding (originally called CMAC, Albus, 1971, 1981).”
- Autonomous transfer for reinforcement learning (2008, methodology): “Conceptually, Q(st, at) = Q4DCMAC(st, at) + Q2DCMAC(χX(st), χA(sa)).”
- Batch reinforcement learning in a complex domain (2007, background): “CMAC [ 1 ] is a linear function approximation scheme that partitions the input space into axis-aligned regions called tiles.”
- Transferring Instances for Model-Based Reinforcement Learning (2008, methodology): “To translate a source task tuple into an appropriate target t ask tuple (Step II) we utilize inter-task mappings [20], which have been 5 Specifically, we used a CMAC [ 1 ] function approximator with 1 4 4-dimensional linear tilings, which is analogous to how Singh and Sutton [15] used 14 2-d dimensi”
- Transfer learning for reinforcement learning on a physical robot (2010, methodology): “Specifically, Sutton’s work describes using cerebellar model arithmetic computers (CMACs) [2] as a function approximator for generalizing learning, allowing the agent to generalize across similar states and handle larger (or infinite) state spaces.”
- Reinforcement learning with supervision by a stable controller (2004, background): “, CMAC neural network [15], with a total of 25 tilings, or layers, per CMAC.”
- Keepaway Soccer: From Machine Learning Testbed to Benchmark (2005, methodology): “CMACs are a form of linear tile-coding function approximation that have been successfully used in many reinforcement learning systems [1].”
- Transfer Learning via Inter-Task Mappings for Temporal Difference Learning (2007, methodology): “In one implementation, we use linear tile-coding function approximation, also known as a CMAC (cerebellar model arithmetic computer), which has been successfully used in many reinforcement learning systems (Albus, 1981), including past Keepaway research (Stone et al.”
- Scaling Reinforcement Learning toward RoboCup Soccer (2001, methodology): “We used the SMDP version of the Sarsa(λ) algorithm with linear tile-coding function approximation (also known as CMACs) and replacing eligibility traces (see Albus, 1981; Rummery & Niranjan, 1994; Sutton & Barto, 1998).”