Predicting human behavior in unrepeated, simultaneous-move games
By James R. Wright, Kevin Leyton-Brown. 2013
87 citations recorded by the source corpus.
Abstract It is commonly assumed that agents will adopt Nash equilibrium strategies; however, experimental studies have demonstrated that this is often a poor description of human players' behavior in unrepeated normal-form games. We analyze five widely studied models of human behavior: Quantal Response Equilibrium, Level- k , Cognitive Hierarchy, QLk, and Noisy Introspection. We performed what we believe is the most comprehensive meta-analysis of these models, leveraging ten datasets from the literature recording human play of two-player games. We first evaluated predictive performance, asking how well each model fits unseen test data using parameters calibrated from separate training data . The QLk model ( Stahl and Wilson, 1994 ) consistently achieved the best performance. Using a Bayesian analysis, we found that QLk's estimated parameter values were not consistent with their intended economic interpretations. Finally, we evaluated model variants similar to QLk, identifying one ( Camerer et al., 2016 ) that achieves better predictive performance with fewer parameters.
Subfields: General Decision Sciences, Safety Research, Sociology and Political Science
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Citations in the corpus
- The Hanabi Challenge: A New Frontier for AI Research (2019, background): “significant financial support for this work that could have influenced its outcome.”
- A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning (2017, background): “In behavioral game theory [104, 83], the focus is to predict actions taken by humans, and the responses are intentionally constrained to increase predictive ability.”
- Arena: A General Evaluation Platform and Building Toolkit for Multi-Agent Intelligence (2019, background): “Other less commonly adopted ideas include predicting the opponent’s behavior [100, 101] and giving the agents information on their opponents [24, 31].”