Dota 2 with Large Scale Deep Reinforcement Learning

By Christopher Berner, Greg Brockman, Brooke Chan, Vicki Cheung, Przemyslaw Debiak, Christy Dennison, David Farhi, Quirin Fischer, Shariq Hashme, Christopher Hesse and 15 more. 2019

2,179 citations recorded by the source corpus.

On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex, continuous state-action spaces, all challenges which will become increasingly central to more capable AI systems. OpenAI Five leveraged existing reinforcement learning techniques, scaled to learn from batches of approximately 2 million frames every 2 seconds. We developed a distributed training system and tools for continual training which allowed us to train OpenAI Five for 10 months. By defeating the Dota 2 world champion (Team OG), OpenAI Five demonstrates that self-play reinforcement learning can achieve superhuman performance on a difficult task.

Subfields: Artificial Intelligence, Management Science and Operations Research, Reinforcement Learning

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Yoshua Bengio
  3. Pieter Abbeel
  4. Mohit Bansal
  5. Ruslan Salakhutdinov
  6. Quoc V. Le
  7. Jianfeng Gao
  8. Percy Liang

In Management Science and Operations Research

  1. Sergey Levine
  2. Pieter Abbeel
  3. Shimon Whiteson
  4. Ofir Nachum
  5. Mohammad Norouzi
  6. Ruslan Salakhutdinov
  7. Yoshua Bengio
  8. Ziyun Wang

In Reinforcement Learning

  1. Sergey Levine
  2. Pieter Abbeel
  3. Chelsea Finn
  4. Shimon Whiteson
  5. Ofir Nachum
  6. Shixiang Shane Gu
  7. Yuxi Li
  8. Ruslan Salakhutdinov

Citations in the corpus