Dota 2 with Large Scale Deep Reinforcement Learning
By Christopher Berner, Greg Brockman, Brooke Chan, Vicki Cheung, Przemyslaw Debiak, Christy Dennison, David Farhi, Quirin Fischer, Shariq Hashme, Christopher Hesse and 15 more. 2019
2,179 citations recorded by the source corpus.
On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex, continuous state-action spaces, all challenges which will become increasingly central to more capable AI systems. OpenAI Five leveraged existing reinforcement learning techniques, scaled to learn from batches of approximately 2 million frames every 2 seconds. We developed a distributed training system and tools for continual training which allowed us to train OpenAI Five for 10 months. By defeating the Dota 2 world champion (Team OG), OpenAI Five demonstrates that self-play reinforcement learning can achieve superhuman performance on a difficult task.
Subfields: Artificial Intelligence, Management Science and Operations Research, Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Sergey Levine
- Yoshua Bengio
- Pieter Abbeel
- Mohit Bansal
- Ruslan Salakhutdinov
- Quoc V. Le
- Jianfeng Gao
- Percy Liang
In Management Science and Operations Research
- Sergey Levine
- Pieter Abbeel
- Shimon Whiteson
- Ofir Nachum
- Mohammad Norouzi
- Ruslan Salakhutdinov
- Yoshua Bengio
- Ziyun Wang
In Reinforcement Learning
- Sergey Levine
- Pieter Abbeel
- Chelsea Finn
- Shimon Whiteson
- Ofir Nachum
- Shixiang Shane Gu
- Yuxi Li
- Ruslan Salakhutdinov
Citations in the corpus
- Object-Centric Learning with Slot Attention (2020, background): “[4] Christopher Berner, Greg Brockman, Brooke Chan, Vicki Cheung, Przemysław Dębiak, Christy Dennison, David Farhi, Quirin Fischer, Shariq Hashme, Chris Hesse, et al.”
- Jukebox: A Generative Model for Music (2020, methodology): “To reduce computation required to train the lyrics conditional model, we use a pretrained unconditional top-level prior as our decoder and introduce the lyrics encoder using model surgery (Berner et al., 2019).”
- Generative Language Modeling for Automated Theorem Proving (2020, background): “Artificial neural networks have enjoyed a spectacularly successful decade, having made considerable advances in computer vision [1, 2], translation [3, 4, 5], speech recognition [6, 7], image generation [8, 9, 10, 11, 12], game playing [13, 14, 15], and robotics [16, 17].”
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- The Surprising Effectiveness of PPO in Cooperative Multi-Agent Games (2021, background): “Recent advances in reinforcement learning (RL) and multi-agent reinforcement learning (MARL) have led to a great deal of progress in creating artificial agents which can cooperate to solve tasks: DeepMind’s AlphaStar surpassed professional-level performance in the StarCraft II [34], OpenAI Five defe”
- Towards Causal Representation Learning (2021, background): “accumulating evidence supporting the usefulness of an appropriate structured representation of the environment [2, 26, 258].”
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- RL Unplugged: Benchmarks for Offline Reinforcement Learning (2020, background): “Reinforcement Learning (RL) has seen important breakthroughs, including learning directly from raw sensory streams (Mnih et al., 2015), solving long-horizon reasoning problems such as Go (Silver et al., 2016), StarCraft II (Vinyals et al., 2019), DOTA (Berner et al., 2019), and learning motor contro”
- Acme: A Research Framework for Distributed Reinforcement Learning (2020, background): “In pursuit of this objective, the scale and complexity of agents developed by the research community has grown over time; OpenAI Five (Berner et al., 2019) and AlphaStar (Vinyals et al., 2019) serve as just two recent examples of this phenomenon.”
- TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrations (2021, neutral): “Deep reinforcement learning (DRL) has shown great success in many video games, including the Atari games (Mnih et al., 2013), StarCraft II (Vinyals et al., 2019), Dota II (Berner et al., 2019), etc.”
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