Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
By J. Everett. 2010
725 citations recorded by the source corpus.
Subfields: Demography
View Paper: https://www.semanticscholar.org/paper/af00e426faec54192840ef8f5be296cfd7ddf7c4
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In Demography
Citations in the corpus
- Second Language Use, Socialization, and Learning in Internet Interest Communities and Online Gaming (2009, background): “In recent years, there has been significant interest in VEs in relation to economics (Castronova, 2001), entertainment (Boellstorff, 2008; Castronova, 2007; Johnson, 2005), education (e.”
- Privilege, Power, and Dungeons & Dragons: How Systems Shape Racial and Gender Identities in Tabletop Role-Playing Games (2017, background): “Following a lineage of ethnography within virtual world environments (Boellstorff, 2008; Chen, 2011; Dibbell, 1999; Nardi, 2010; Pearce & Artemesia, 2009), my fieldwork in this space focused on the interactions between players both in-game and “around the table,” as well as how broader Internetdrive”
- Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games (2015, background): “First, although there is reason to believe that gamers generally behave the same in-game as they do in the real-world [12], the fact remains that our dataset is drawn from a game.”
- ‘The presentation of self in the online world’: Goffman and the study of online identities (2013, background): “These are additional avatars and are used for differing purposes to the primary one [22, 25]; they can be independent of the core avatar in that they may have a different appearance and different friends, etc., although the user behind them remains the same.”
- Next-Generation Big Data Analytics: State of the Art, Challenges, and Future Research Topics (2017, background): “The current research outcomes have indicated that data are no longer just data [57], [67], [68].”
- Social Media Ethnography: The Digital Researcher in a Messy Web (2012, background): “A growing literature concerned with the practice of internet (related) ethnography (e.g., Beaulieu, 2004; Beaulieu and Simakova, 2006; Boellstorff, 2008; Burrell, 2009; Hine, 2000, 2008;, Kozinets, 2010; Ardevol, 2012; Pink, 2012; Postill, 2010a) is emerging alongside a corpus of anthropological…”
- How We've Taught Algorithms to See Identity: Constructing Race and Gender in Image Databases for Facial Analysis (2020, background): “Technology scholars have explored concepts such as embodied identity in virtual worlds [10, 21, 71], including intersecting experiences of race and gender [117].”
- Capitalizing on the look: insights into the glance, attention economy, and Instagram (2018, background): “Much like what other scholars have discovered in online sites like Second Life and Facebook (see Boellstorff, 2008; Gershon, 2010), technology design does direct user behavior to some degree.”