A Survey on Vision--Language--Action Models for Embodied AI
By Yueen Ma, Zixing Song, Yuzheng Zhuang, Jianye Hao, Irwin King. IEEE Transactions on Neural Networks and Learning Systems, 2024
315 citations recorded by the source corpus.
Embodied AI is widely recognized as a cornerstone of artificial general intelligence (AGI) because it involves controlling embodied agents to perform tasks in the physical world. Building on the success of large language models (LLMs) and vision–language models (VLMs), a new category of multimodal models—referred to as vision–language–action (VLA) models—has emerged to address language-conditioned robotic tasks in embodied AI by leveraging their distinct ability to generate actions. The recent proliferation of VLAs necessitates a comprehensive survey to capture the rapidly evolving landscape. To this end, we present the first survey on VLAs for embodied AI. This work provides a detailed taxonomy of VLAs, organized into three major lines of research. The first line focuses on individual components of VLAs. The second line is dedicated to developing VLA-based control policies adept at predicting low-level actions. The third line comprises high-level task planners capable of decomposing long-horizon tasks into a sequence of subtasks, thereby guiding VLAs to follow more general user instructions. Furthermore, we provide an extensive summary of relevant resources, including datasets, simulators, and benchmarks. Finally, we discuss the challenges facing VLAs and outline promising future directions in embodied AI. A curated repository associated with this survey is available at: https://github.com/yueen-ma/Awesome-VLA
Subfields: Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/ae9a2bcd460354c706aaea8797b1c2c15841a6b6
Citations in the corpus
- Aligning Cyber Space With Physical World: A Comprehensive Survey on Embodied AI (2024, unknown): “Different from conversational agents like ChatGPT [4], embodied AI believes that the true AGI can be achieved by controlling physical embodiments and interacting with both simulated and physical environments [5], [6].”