On linear convergence of iterative methods for the variational inequality problem
By Paul Tseng. 1995
Subfields: Optimization & Training
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In Optimization & Training
- Peter Richtárik
- Simon Lacoste-Julien
- Gauthier Gidel
- Ioannis Mitliagkas
- Nicolas Loizou
- Konstantin Mishchenko
- Aryan Mokhtari
- Hugo Berard
Citations in the corpus
- A Tight and Unified Analysis of Extragradient for a Whole Spectrum of Differentiable Games (2019, methodology): “On the other hand, Tseng (1995) proved linear convergence results for extragra-dient by using the projection-type error bound Tseng (1995, Eq.”
- Reducing Noise in GAN Training with Variance Reduced Extragradient (2019, methodology): “This strategy has been first introduced for variance reduced methods by Xiao and Zhang (2014) for SVRG and has been discussed for saddle point optimization by Palaniappan and Bach (2016).”
- A Variational Inequality Perspective on Generative Adversarial Networks (2018, methodology): “However, since Tseng (1995) works in a very general setting, the bound are not as tight as ours and his proof technique is a bit more technical.”
- Revisiting Stochastic Extragradient (2019, background): “In the case where at the optimum the noise is zero, we recover a slight generalization of linear convergence of extragradient (Tseng, 1995).”
- Some developments in general variational inequalities (2004, background): “Such type of the proximal methods have been studied extensively in recent years, see for example [25,43,53,62,87,94,107, 126,137] and the reference therein.”
- A Tight and Unified Analysis of Gradient-Based Methods for a Whole Spectrum of Differentiable Games (2020, methodology): “First, taking inspiration from the analysis of GD by Gidel et al. (2019b), we aim at providing a single precise analysis of EG which covers both the bilinear and the strongly monotone settings and their intermediate cases.”
- Projected Reflected Gradient Methods for Monotone Variational Inequalities (2015, methodology): “It is well-known (see [19]) that under some suitable conditions the extragradient method has R-linear rate of convergence.”
- Tight last-iterate convergence rates for no-regret learning in multi-player games (2020, background): “Moreover, linear last-iterate rates have been long known for smooth strongly-monotone games ([Tse95, GBV + 18, LS18, MOP19b, AMLJG19, ZMM + 20]), a sub-class of λ -cocoercive games.”
- On the convergence of single-call stochastic extra-gradient methods (2019, methodology): “…with Lipschitz continuous operators, the last iterate of the method was shown to exhibit a geometric convergence rate [18, 25, 31, 42]; similar geometric convergence results also extend to bilinear saddle-point problems [18, 36, 42], even though the operator involved is not strongly monotone.”