Multi-View Stereo: A Tutorial
By Yasutaka Furukawa, Carlos Hernández. 2015
838 citations recorded by the source corpus.
Subfields: Ocean Engineering
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Ocean Engineering
- Andreas Geiger
- Jonathan T. Barron
- Jitendra Malik
- Michael J. Black
- Gabriel J. Brostow
- Oisin Mac Aodha
- Vladlen Koltun
- Narendra Ahuja
Citations in the corpus
- SurfaceNet: An End-to-End 3D Neural Network for Multiview Stereopsis (2017, background): “A more comprehensive overview of MVS approaches is given in the tutorial article [7].”
- View Synthesis by Appearance Flow (2016, background): “In cases when more than one input view is available, modern multi-view stereo algorithms (see Furukawa and Hernandez [19] for an excellent tutorial) have demonstrated results of impressive visual quality.”
- Space-time Neural Irradiance Fields for Free-Viewpoint Video (2020, background): “Existing multi-view stereo (MVS) methods (either geometric-based [60, 18] or learning-based [24, 72, 20, 37]) assume static scene and thus not suitable for dynamic videos as it often produces erroneous depth for moving objects or untextured regions.”
- GeoNet: Unsupervised Learning of Dense Depth, Optical Flow and Camera Pose (2018, background): “Traditional Scene Geometry Understanding Structurefrom-Motion (SfM) is a long standing problem which infers scene structure and camera motion jointly from potentially very large unordered image collections [13, 16].”
- Immersive light field video with a layered mesh representation (2020, methodology): “One strategy is to use multi-view stereo [Furukawa and Hernandez 2015] and/or depth sensors to estimate the 3D depth of the scene in each direction, so that the panoramic imagery can be reprojected with image-based rendering to a novel viewpoint.”
- Unsupervised Monocular Depth Estimation with Left-Right Consistency (2016, background): “There is a large body of work that focuses on depth estimation from images, either using pairs [46], several overlapping images captured from different viewpoints [14], temporal sequences [44], or assuming a fixed camera, static scene, and changing lighting [52, 2].”
- DeepMVS: Learning Multi-view Stereopsis (2018, methodology): “1 MVS is one of the fundamental computer vision problems that have seen decades of research and it is a core component in numerous important applications, including 3D reconstruction, novel view synthesis, augmented reality, and medical imaging [9].”
- BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis (2023, methodology): “Most classical approaches for view synthesis use triangle meshes (typically reconstructed using a pipeline consisting of multi-view stereo [Furukawa and Hernández 2015; Schönberger et al. 2016], Poisson surface reconstruction [Kazhdan et al. 2006; Kazhdan and Hoppe 2013], and marching cubes…”
- Transformation-Grounded Image Generation Network for Novel 3D View Synthesis (2017, methodology): “When multiple images are available, multi-view stereo algorithms [12] are applicable to explicitly reconstruct the 3D scene which can then be utilized to synthesize novel views.”
- Tanks and temples (2017, methodology): “…visual computing, combining rigorous theory [Hartley and Zisserman 2000; Triggs et al. 2000], advanced computational methods [Agarwal et al. 2010; Furukawa and Hernández 2015; Wu et al. 2011], and a culture of open software development [Fuhrmann et al. 2015; Furukawa 2011; Moulon et al. 2016;…”
- DUSt3R: Geometric 3D Vision Made Easy (2023, neutral): “The fully handcrafted [32, 34, 107, 147, 175], the more recent scene optimization based [31, 71, 76, 77, 143, 146, 148, 163], or learning based [40, 53, 65, 86, 161, 164, 180] approaches all depend on camera parameter estimates obtained via complex calibration procedures, either during the data…”
- DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras (2021, neutral): “Evaluating dense 3D reconstruction is typically considered in the domain of Multiview Stereo [19] and outside the scope of this work.”
- Neural volumes (2019, background): “Point-and surface-based reconstruction techniques have a long history in computer vision (see [Furukawa and Hernández 2015] for a review).”
- Towards Probabilistic Volumetric Reconstruction Using Ray Potentials (2015, background): “Please refer to [29, 8] for a more complete overview of multi-view stereo methods.”
- VGGT: Visual Geometry Grounded Transformer (2025, neutral): “…from multiple overlapping images, typically assuming known camera parameters, which are often estimated with SfM. MVS methods can be divided into three categories: traditional handcrafted [26, 27, 64, 88], global optimization [25, 50, 91, 100], and learning-based meth-ods [30, 49, 55, 99, 106].”
- Patches, Planes and Probabilities: A Non-Local Prior for Volumetric 3D Reconstruction (2016, background): “For a more complete review, we refer the reader to [15, 44].”
- Digging Into Self-Supervised Monocular Depth Estimation (2018, methodology): “…by enforcing smoothness in the depth maps, and by computing photo-consistency on patches when solving for per-pixel depth via global optimization [12]. c d By constraining the network to perform image synthesis using an intermediary variable, in our case depth or disparity, we can then extract…”