Pleasure, Arousal, Dominance: Mehrabian and Russell revisited
By I. Bakker, T. Voordt, Peter Vink, Jan Boon. Current Psychology, 2014
368 citations recorded by the source corpus.
Subfields: Health, Toxicology and Mutagenesis, Sensory Systems, Social Psychology
View Paper: https://www.semanticscholar.org/paper/a990a8d8361b79283619a023773f6e47adc62349
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Health, Toxicology and Mutagenesis
In Sensory Systems
In Social Psychology
- René Eppmann
- Saif M. Mohammad
- Rupali Verma
- Pansy Nandwani
- Kristina Klein
- M. Bekk
- Yulia Tsvetkov
- Anjalie Field
Citations in the corpus
- A review on sentiment analysis and emotion detection from text (2021, methodology): “Dimensional Emotion model This model represents emotions based on three parameters: valence, arousal, and power (Bakker et al. 2014.”
- Gameful Experience in Gamification: Construction and Validation of a Gameful Experience Scale [GAMEX] (2018, background): “Most research on emotions suggests that considering only the valence of an emotion is not sufficient to understand the complexity of emotions (Bakker et al. 2014); rather, emotions are best described along different dimensions, such as pleasure, arousal, and dominance (PAD; Mehrabian and Russell…”
- The impact of emotions on shopping behavior during epidemic. What a business can do to protect customers (2020, background): “As pleasure is described in terms of positive or negative feelings (Bakker et al., 2014; Mehrabian, 1996), it is rational to assume that availability of danger related to an event will decrease pleasure attributed to such a situation.”
- Obtaining Reliable Human Ratings of Valence, Arousal, and Dominance for 20,000 English Words (2018, background): “It is worth noting that even though the names given by Osgood et al. (1957) and Russell (1980) are different, they describe similar dimensions (Bakker et al., 2014).”