Effective Active Skeleton Representation for Low Latency Human Action Recognition
By Xingyang Cai, Wen-gang Zhou, Lei Wu, Jiebo Luo, Houqiang Li. 2016
87 citations recorded by the source corpus.
Subfields: Biomedical Engineering, Computer Vision and Pattern Recognition, Human-Computer Interaction
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In Biomedical Engineering
In Computer Vision and Pattern Recognition
In Human-Computer Interaction
Citations in the corpus
- Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gates (2017, neutral): “Skeleton-based action recognition has been explored in different aspects in recent years [40], [41], [42], [43], [44], [45], [46], [47], [48], [49], [50], [51], [52], [53], [54], [55], [56], [57].”
- Video-based Sign Language Recognition without Temporal Segmentation (2018, background): “Most existing SLR researches (Huang et al. 2015; Guo et al. 2016; Dan Guo and Wang 2017; Liu, Zhou, and Li 2016) fall into the category of isolated SLR, i.e., recognition of words or expressions, similar to action recognition (Cai et al. 2016).”
- Knowledge-Guided Deep Fractal Neural Networks for Human Pose Estimation (2017, background): “high-level computer vision tasks, including action and activity recognition [11]–[13], semantic content retrieval [14], humancomputer interaction, motion capture [15], and animation.”