Façade: An Experiment in Building a Fully-Realized Interactive Drama
By Michael Mateas, A. Stern. 2003
670 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/a5d2af2a518e2c74761bdc3d976657ac48c9d2f8
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Julian Togelius
- Georgios N. Yannakakis
- Sebastian Risi
- Andrew S. Gordon
- Kenneth O. Stanley
- Cameron Browne
- Reid Swanson
- Michael Mateas
Citations in the corpus
- Structuring Content in the Façade Interactive Drama Architecture (2005, background): “( Mateas & Stern 2003a) Subsequent sections on Context Intermixing and Failures and Successes further discuss beat sequencing.”
- Search-Based Procedural Content Generation: A Taxonomy and Survey (2011, background): “The core mechanism in many of these systems is some version of classical AI planning [59]–[61] (including Facade, the most famous example of procedural storytelling [ 62 ]), though there are a few examples of search-based approaches [63].”
- Say Anything: A Massively Collaborative Open Domain Story Writing Companion (2008, background): “For example, Façade [20] one of the premier systems today took two man years to author the content.”
- Designing Creative AI Partners with COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems (2022, unknown): “1996 Improv [125] 1999 GeNotator [149] 2000 NEvAr [103] 2001 Metasynth [38] 2003 Facade [109], continuator [122] 2005 LOGTELL [30] 2008 CombinFormation[83], REQUEST [131], miCollage[159], BeatBender [91], WEVVA [116] 2009 Terrain Sketching [57], JNETIC [14], Synthetic Audience [120], The Poetry Mach”