Measuring engagement in video game-based environments: Investigation of the User Engagement Scale
By Eric N. Wiebe, Allison Lamb, Megan Hardy Frankosky, David J. Sharek. Computers in Human Behavior, 2014
300 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/a47a2db852a5a1333149a1b514dfd0722f2b9907
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In Developmental and Educational Psychology
In Human-Computer Interaction
Citations in the corpus
- The Development and Validation of the Game User Experience Satisfaction Scale (GUESS) (2016, background): “Others have remarked that, although the connections between flow and enjoyment appeared to be straightforward at first glance, it is often quite complex in applied gaming research (Weibel, Wissmath, Habegger, Steiner, & Groner, 2008; Wiebe et al., 2014).”
- A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form (2018, methodology): “…of several studies that have questioned the six original factors of the User En-gagement Scale (UES) ( O ’Brien, 2008; O ’Brien and Toms, 2008 ), pointing instead to a four-factor structure ( Banhawi and Ali, 2011; O ’Brien and Cairns, 2015; O ’Brien and Toms, 2013; Wiebe et al., 2014 ).”