Geometry clipmaps: terrain rendering using nested regular grids
By Frank Losasso, Hugues Hoppe. ACM Transactions on Graphics, 2004
555 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/a46ebb509ce08a285d32a2537665d85b61bd9e08
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Jonathan T. Barron
- Ben Mildenhall
- Pratul P. Srinivasan
- Matthew Tancik
- Sylvain Lefebvre
- Hugues Hoppe
- Andreas Geiger
- Vincent Lepetit
In Computer Graphics and Computer-Aided Design
- Jonathan T. Barron
- Ben Mildenhall
- Pratul P. Srinivasan
- Matthew Tancik
- Andreas Geiger
- Sylvain Lefebvre
- Hugues Hoppe
- Peter Hedman
In Computer Vision and Pattern Recognition
- Jonathan T. Barron
- Ben Mildenhall
- Andreas Geiger
- Pratul P. Srinivasan
- Luc Van Gool
- Jitendra Malik
- Matthew Tancik
- Andrea Vedaldi
Citations in the corpus
- Block-NeRF: Scalable Large Scene Neural View Synthesis (2022, background): “Core graphics research has also explored breaking up scenes for fast high quality rendering [38].”
- Parallel controllable texture synthesis (2005, methodology): “• Combine with geometry clipmaps for efficient terrain synthesis and rendering [Losasso and Hoppe 2004].”