Emergent Tangled Graph Representations for Atari Game Playing Agents
By Stephen Kelly, Malcolm I. Heywood. 2017
51 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Genetics, Reinforcement Learning, Graph Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Marc G. Bellemare
- Marlos C. Machado
- Sergey Levine
- Michael H. Bowling
- Matthew J. Hausknecht
- Erik Talvitie
- Yuxi Li
- Pieter Abbeel
In Genetics
- Michael O'Neill
- Jaroslaw Kwiecieli
- Sylvain Cussat-Blanc
- Lee Spector
- Hervé Luga
- Julian Francis Miller
- Paweł Rychlikowski
- Matthew J. Hausknecht
In Reinforcement Learning
- Marc G. Bellemare
- Marlos C. Machado
- Michael H. Bowling
- Matthew J. Hausknecht
- Sergey Levine
- Erik Talvitie
- Joel Veness
- Yuxi Li
In Graph Learning
- Michael O'Neill
- Jaroslaw Kwiecieli
- Sylvain Cussat-Blanc
- Lee Spector
- Hervé Luga
- Julian Francis Miller
- Paweł Rychlikowski
- Matthew J. Hausknecht
Citations in the corpus
- Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents (2017, methodology): “Other directions the research community has been looking at are the development of better visualization methods (Zahavy, BenZrihem, & Mannor, 2016), the proposal of algorithms that alleviate the need for specialized hardware (Mnih et al., 2016), and genetic algorithms (Kelly & Heywood, 2017).”
- Evolving simple programs for playing atari games (2018, methodology): “The ability to generalize over multiple Atari games was further demonstrated in Kelly and Heywood [10], which followed Kelly and Heywood [9].”
- Automatic programming: The open issue? (2019, methodology): “…to allow comparison to, and perhaps hybridisation with, a wider set of machine learning algorithms is the Arcade Learning Environment (ALE) https ://githu b.com/mgbel lemar e/Arcad e-Learn ing-Envir onmen t, which was recently tackled using Cartesian GP [68] and Tangled Program Graph GP [30].”
- Text-based adventures of the golovin AI agent (2017, methodology): “In some sense, this approach is coherent with the experiments on learning Atari 2600 games using the Arcade Learning Environment (ALE), where the agent’s inputs were only raw screen capture and a score counter [11], [12].”