The Ecological Validity of Neuropsychological Tests: A Review of the Literature on Everyday Cognitive Skills
By Naomi Chaytor, Maureen Schmitter-Edgecombe. Neuropsychology Review, 2003
992 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Epidemiology, Psychiatry and Mental health
View Paper: https://www.semanticscholar.org/paper/a1e9c0764c5bc757fe49a88fd068b7b8eca685f9
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Thomas D. Parsons
- S. Channon
- Sam Joseph Gilbert
- Nicole D. Anderson
- Iroise Dumontheil
- Paul W. Burgess
- Brian Cugelman
- Sarah-Jayne Blakemore
In Epidemiology
In Psychiatry and Mental health
Citations in the corpus
- The cognitive neuropsychology of obsessive-compulsive disorder: A critical review (2015, neutral): “Such associations have been reported in the context of executive function tests across some neurological and psychiatric populations, particularly when utilizing informant ratings (Chaytor & Schmitter-Edgecombe, 2003).”
- Virtual Reality for Enhanced Ecological Validity and Experimental Control in the Clinical, Affective and Social Neurosciences (2015, background): “…activities and laboratory control has a long history in clinical neuroscience (Wilson, 1993; Franzen and Wilhelm, 1996; Sbordone and Long, 1996; Chaytor and Schmitter-Edgecombe, 2003; Burgess et al., 2006; Chaytor et al., 2006; Sbordone, 2008) and has most recently been discussed in the…”
- The case for the development and use of “ecologically valid” measures of executive function in experimental and clinical neuropsychology (2006, background): “…results (the degree to which poor performance on the test will be predictive of problems outside the laboratory; for recent examples of this use see Chaytor & Schmitter-Edgecombe, 2003; Clark et al., 2000; Coughlan et al., 2004; Farias et al., 2003; Gioia & Isquith, 2004; Higginson et al., 2000;…”
- Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers (2013, positive): “The average public health campaign is able to impact the behavior of roughly 5% of a population [1], while a meta-analysis that I co-investigated a few years ago showed that online behavior change technologies could impact the behavior of roughly 10% of their users [2](this figure was derived by com”