Ludologists love stories, too: notes from a debate that never took place
By G. Frasca. DiGRA Conference, 2003
335 citations recorded by the source corpus.
During the last few years, a debate took place within the game scholars community. A debate that, it seems, opposed two groups: ludologists and narratologists. Ludologists are supposed to focus on game mechanics and reject any room in the field for analyzing games as narrative, while narratologists argue that games are closely connected to stories. This article aims at showing that this description of the participants is erroneous. What is more, this debate as presented never really took place because it was cluttered with a series of misunderstandings and misconceptions that need to be clarified if we want to seriously discuss the role of narrative in videogames.
Subfields: Artificial Intelligence, Developmental and Educational Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/a09bf69a972be87a3c9214b1c214380fb1dacf0b
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In Artificial Intelligence
- Julian Togelius
- Georgios N. Yannakakis
- Kenneth O. Stanley
- Sebastian Risi
- Cameron Browne
- Jeff Clune
- Joel Lehman
- J. Urgen Schmidhuber
In Developmental and Educational Psychology
In Sociology and Political Science
Citations in the corpus
- Search-Based Procedural Content Generation: A Taxonomy and Survey (2011, background): “(It should be noted that there is a debate about to what degree all games contain or constitute narrative, and some people would argue that Tetris is a game with narrative [58].”